Splinterwhirl Fey

Small Fey, Chaotic Neutral


Armor Class: 13 (Natural Armor)

Hit Points: 30 (5d6 + 10)

Speed: 40 ft. (walking), 60 ft. (flying, hover)

Challenge Rating: 1 (200 XP)


STR DEX CON INT WIS CHA
10 18 14 12 15 16

Saving Throws: Dexterity +6, Wisdom +4

Skills: Stealth +7, Acrobatics +7, Deception +6

Damage Vulnerabilities: None

Damage Resistances: Psychic damage

Damage Immunities: Poison damage

Condition Immunities: Charmed

Senses: Darkvision 60 ft., Truesight 10 ft., Passive Perception 14

Languages: Sylvan, Common


Spellcasting

Spellcasting. The Splinterwhirl Fey is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Splinterwhirl Fey has the following spells prepared:

Cantrips (at will): *Minor Illusion*, *Dancing Lights*

1st level (4 slots): *Disguise Self*, *Faerie Fire*, *Charm Person*

2nd level (3 slots): *Mirror Image*, *Misty Step*

3rd level (2 slots): *Hypnotic Pattern*, *Fear*

**Special notes about the spellcaster’s spellcasting abilities or actions:**
The Splinterwhirl Fey can cast *Disguise Self* as a bonus action to blend in with crowds or create distractions. The spells *Faerie Fire* and *Charm Person* are often used before combat to manipulate targets or reveal hidden threats. In chaotic encounters, they utilize *Mirror Image* to further confuse opponents, ensuring they remain difficult targets, while *Misty Step* allows for quick escapes or tactical repositioning, maintaining their elusive presence.


Actions & Abilities

Darting Dagger: *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target.
*Hit:* 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of their next turn. The poisoned condition causes the target to have disadvantage on attack rolls and ability checks.

Glimmering Gaze: *Ranged Spell Attack:* +6 to hit, range 30 ft., one target.
*Hit:* 9 (2d6 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw, or they are charmed until the end of their next turn. While charmed, the creature cannot attack the Splinterwhirl Fey and must use its action to move closer to it if possible.

Whirling Illusions (Recharge 5-6): The Splinterwhirl Fey releases a wave of confusing magic. Each creature within 20 feet must make a DC 13 Wisdom saving throw. On a failure, the creature becomes confused until the end of its next turn. A confused creature rolls a d10 at the beginning of its turn to determine its behavior:
– 1-4: Take no action.
– 5-6: Use its action to make a melee attack against a random creature within reach.
– 7-10: Act normally.

Evasive Dance: *Action (Recharges on a roll of 5-6):* The Splinterwhirl Fey can take the Dodge action as a bonus action. Until the start of its next turn, attacks against the Splinterwhirl Fey have disadvantage due to its erratic movements.

Darting Escape: The Splinterwhirl Fey can use its actions to disengage and move up to half of its flying speed (30 ft.) without provoking opportunity attacks, blending into the shadows or the chaotic energy of the festivities to evade threats.

Illusory Decoy (Recharge 4-6): The Splinterwhirl Fey creates an illusory duplicate of itself within 30 feet. This illusion lasts until the beginning of the Fey’s next turn or until it is struck by an attack or dispelled. The illusion cannot attack or move. It can be used to confuse enemies and provide cover for the fey.

Twilight Trickery: The Splinterwhirl Fey can use its bonus action to impose disadvantage on a single enemy’s next attack roll against it. This represents the fey’s ability to play harmless pranks that ultimately confuse their opponents.

Shadow Weave: Once per encounter, the Splinterwhirl Fey can manipulate the environment by causing a sudden rush of wind or a flicker of darkness around it. All creatures within a 10-foot radius must succeed on a DC 12 Dexterity saving throw or be pushed back 10 feet and become prone, effectively scrambling their formation and aligning with the fey’s chaotic nature.


Appearance

In the heart of the magical realm of Mirashaar, the Splinterwhirl Fey emerges as a captivating spectacle, standing at a delicate 4 feet tall with an ethereal silhouette. This gossamer creature possesses an almost haunting quality, its slender frame seeming to shift and flicker like a wisp of smoke. Each graceful line of its body hints at both elegance and an otherworldly presence, creating a striking figure against a solid white background.

The skin of the Splinterwhirl Fey dances with iridescent hues, primarily deep purples and electric blues that ripple and shimmer with fluidity as it moves. This dynamic coloration casts enchanting reflections, enhancing the fey’s allure while subtly underscoring its more mischievous nature. Surrounding its form is a soft, silken texture that feels akin to fine satin, while bioluminescent patterns pulse gently across its surface. These glowing designs shift colors in sync with the creature’s emotions, forming a dazzling visual display that captivates and mesmerizes onlookers.

The finely sculpted face of the Splinterwhirl Fey draws attention with its serene, yet enigmatic expression. Large, luminous eyes resemble swirling constellations, glowing softly with an ambient light that shifts in harmony with its mood. This radiant gaze may imbue the viewer with nostalgia or an unsettling sense of unease. Framing its mischievous smile, delicate pearly teeth glint in the ethereal glow, revealing a fun-loving spirit layered with a hint of sinister charm.

With slender, artfully styled arms, the fey’s long fingers are tipped with claw-like nails, allowing for both precision and agility as it dances from one moment to the next. Its equally graceful legs carry it with unparalleled agility, and wide, butterfly-like wings sprout from its back, adorned with intricate fractal patterns that sparkle in shades of pink and azure. These wings enable its silent flight, lending an otherworldly grace to its movements as it weaves through the air.

Every gesture of the Splinterwhirl Fey is amplified by the constant, ethereal glow that follows it like a halo, casting a gentle light that sparks around it like fireflies. As the creature flits about, a soft mist trails elegantly from its wings and clothing, enhancing its mystical aura and weaving a sense of enchantment in its wake. In motion, the fey is an embodiment of playful mischief, moving with an effortless fluidity that reflects its nature as both instigator of joy and harbinger of confusion.

In this vivid portrayal, the Splinterwhirl Fey stands poised in a striking, dynamic posture, effortlessly blending elegance and elusiveness, inviting those fortunate enough to witness it into a world of enchanting trickery and magic.


Tactical Information

Behavior in Day-to-Day Life:

In the ephemeral realms where celebration and mischief entwine, the Splinterwhirl Fey flit about like whispers of color and sound, weaving through the drifting revelry of Mirashaar’s celestial gatherings. They thrive on chaos, feeding on the vibrant energies of joy mixed with confusion. Each Splinterwhirl engages in a daily dance of trickery, competing with their kin for the most elaborate pranks and stunning illusions to entertain their fellow fey. Despite their penchant for mayhem, they also exhibit a camaraderie unique to their kind; they are both rivals and allies, basking in the thrill of their chaotic existence.

Their interactions are playful yet sharp—spirited debates break out on the merits of a well-placed illusion versus a straightforward prank. When they do feed, it’s not on flesh but on the potent emotions generated by laughter and astonishment, absorbing the essence of fleeting delight from those caught in their whirl of antics. Despite their cheeky demeanor, there is an undercurrent of malice in their interactions with outsiders. Those who intrude upon their celebration often become unwilling participants in their chaotic games, exploited as unwitting conduits for the Splinterwhirl’s dark delight.

Combat Behavior:

In combat, the Splinterwhirl Fey display an intrinsic understanding of both the battlefield and the psychological state of their foes. They revel in initiating chaos, often choosing to strike when their targets are distracted or unnerved, capitalizing on confusion before their enemies are fully aware of the threat looming at hand. The Splinterwhirl prefers to dart in and out of the fray, employing swift, elegant movements reminiscent of a whirlwind, making it difficult for opponents to pinpoint their location.

Their attacks are carefully coordinated, utilizing Pack Tactics to isolate and overwhelm individual targets. As they swoop in with their Darting Dagger, their keen eye seeks out spellcasters or individuals who appear to command the party. They exploit their Evasive Aura to sow confusion, making ranged strikes increasingly ineffective while rejoicing in the chaos that ensues.

If combat begins to turn against them, the Splinterwhirl Fey are quick to retreat into the shadows, using their speed and agility to escape. They may even feign retreat, drawing adventurers into further confusion before launching surprise counterattacks. Should they be cornered, the Splinterwhirl will exploit every environmental feature, using their knowledge of the terrain to create both space and time to regroup before re-engaging, always looking for an opportunity to slip away or reassert their advantage through cunning tactics.

Roleplay/Narrative Interactions:

When not entangled in the whirl of combat, the Splinterwhirl Fey engages with outsiders in a manner that encapsulates playful trickery and bemusement. They may greet adventurers with laughter-laden challenges or riddles, gauging their responses to determine their intentions. Deceptive and elusive, they can appear charming and whimsical one moment before abruptly shifting to an ominous edge should they perceive a threat or challenge to their territory.

Negotiation with a Splinterwhirl is akin to dancing on a knife’s edge; they take joy in subverting direct approaches. They might respond to bribes with a flourish, requesting bizarre or overly specific items as conditions for cooperation—shoulday or crystal shards shaped like stars, for instance. Given their cunning nature, if pushed too hard or cornered, the Splinterwhirl might summon illusions to escape, misdirecting their foes with mirages or a flurry of color. Their laughter could echo long after their forms have vanished, reminding adventurers of the unpredictable nature of the fey.

Depending on their mood, the Splinterwhirl Fey might be willing to strike a deal, but even then, the terms would often be cloaked in ambiguity, making it hard to determine whether the agreement aids the adventurers’ cause or serves their own chaotic whims. They thrive in the spark of confusion and enjoy toying with their interlocutors, making every interaction a delicate dance between amusement and peril—much like the celebrations that gave birth to their chaotic essence.

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