Scalphid

Large Beast, Chaotic Evil


Armor Class: 15 (natural armor)

Hit Points: 45 (6d10 + 12)

Speed: 40 ft., swim 30 ft.

Challenge Rating: 2 (450 XP)


STR DEX CON INT WIS CHA
16 14 14 1 2 1

Saving Throws: Dexterity +4, Constitution +4

Skills: Stealth +6, Perception +3

Damage Vulnerabilities: none

Damage Resistances: none

Damage Immunities: Poison

Condition Immunities: Paralyzed, Poisoned

Senses: Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 13

Languages: Understands Aquan, does not speak


Spellcasting

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Actions & Abilities

Multiattack: The Scalphid makes two attacks: one with its Bite and one with its Tail Sting.

Bite: Type: Melee Weapon Attack
Attack Bonus: +6 to hit
Reach: 5 ft.
Targets: One creature
Hit: 10 (2d6 + 3) piercing damage.
Effect: If the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14). While grappled, the target cannot move and the Scalphid can automatically deal 2 (1d4) piercing damage at the start of its turn.

Description: The Scalphid lunges forward with a rapid snap of its jaws, seeking to ensnare its prey. Its serrated teeth tear through flesh, and the creature’s strength allows it to hold its target fast.

Tail Sting: Type: Melee Weapon Attack
Attack Bonus: +6 to hit
Reach: 10 ft.
Targets: One creature
Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
Effect: The target must make a DC 13 Constitution saving throw, taking the 7 (2d6) poison damage on a failed save, or half as much on a successful one. On a failed save, the target is also poisoned until the end of its next turn.

Description: The Scalphid swings its deadly scorpion-like tail, the stinger piercing through armor and skin, injecting a potent venom that spreads throughout the target’s system, causing intense pain and disorientation.

Camouflage: Type: Special Ability
Effect: The Scalphid can attempt to hide in aquatic or marshy terrain. It gains advantage on Stealth checks while not in combat. If it successfully hides, it can ambush unaware creatures when they enter its proximity.

Description: Blending seamlessly with the muddy or rocky seafloor, the Scalphid disappears from sight, waiting passed to strike with its predatory grace.

Swallowing Darkness (Recharge 5-6): Type: Special Ability
Effect: Once per day, should at least one Scalphid take damage, Morgath can summon 1d4 additional Scalphids as a bonus action. Newly summoned Scalphids arrive within 30 feet of an existing Scalphid and can take their turns immediately.

Description: As if called forth by dark magic, the Scalphid’s kin emerge from the shadows, ready to join the fray and overwhelm any unfortunate adventurers.

Ocean’s Grip: Type: Special Ability
Effect: If the Scalphid is in water, it can leap up to 10 feet vertically or horizontally as part of its movement.

Description: This creature uses its aquatic agility to burst from the water, surprising foes and positioning itself advantageously in battle.


Appearance

Scalphid Physical Description

  • Size and Shape: The Scalphid is an imposing creature, measuring approximately 6 feet in length, with a streamlined body reminiscent of a fearsome shark. It combines elements of both land and aquatic predators, featuring a robust yet slender frame that allows for speed and agility. Its elongated body ends in a tapering tail, complementing the overall design as a deadly hybrid predator.

  • Coloration: Its body is predominantly a mottled sandy color, intricately patterned with dark blues and earthy browns that help it blend seamlessly into its coastal environment. This camouflage is especially effective when resting among muddy banks or rocky caves, evoking the colors of rotting seaweed and shadowy depths.

  • Texture and Surface Features: The Scalphid’s outer layer is characterized by a tough, chitinous carapace that is both rough and resilient. The spiny protrusions adorning its back glimmer with an iridescence under the moonlight, giving off an otherworldly glow that hints at the dark magic of Morgath. The bottom part of its body is smoother, aiding its ability to glide through water and making it less resistant to currents.

  • Facial Features: The Scalphid’s face is a combination of predatory efficacy and menacing elegance. Its flat, broad head merges starkly with the armored shell, lacking any visible neck. The creature’s eyes are beady and inky-black, distilling an aura of coldness, with a gaze that inspires dread. Its jaws are lined with serrated teeth that resemble shards of broken glass, providing a terrifying visage ready to rend flesh.

  • Limbs and Appendages: Six knobbly, crab-like legs extend from its underbelly, each ending in sharp, claw-like appendages capable of both grasping and slashing. These limbs allow the Scalphid to scuttle over both land and underwater terrains efficiently. High atop its back are two elongated stinger-like tails, reminiscent of a scorpion’s, each capable of striking with precision and delivering a venomous attack.

  • Special Features: The most haunting aspect of the Scalphid is the bioluminescent runes etched into its chitin, pulsing with a ghostly blue light that indicates the presence of Morgath’s dark magic. This eerie illumination can incite fear in those who witness it and provides a mystical edge to its predatory nature.

  • Posture and Movement: The Scalphid possesses a unique posture; it is low to the ground, with its legs splayed outward for stability as it scuttles menacingly across surfaces. In water, it exhibits fluid grace, propelled by powerful strokes of its body. When on land, it is quick and agile, capable of moving rapidly in short bursts, which often catch prey off guard.

  • Additional Notable Traits: The Scalphid’s body is not merely a shell of terror—its features are further enhanced by the jagged edges of its leadership markings along its shoulders and back. These jagged edges shimmer slightly, hinting at a mystical aura as they reflect ambient light. Additionally, the creature exudes a faintly nauseating, briny odor, a remnant of its aquatic nature and darker influences of Morgath, signaling its presence long before it appears.


Tactical Information

Tactical Combat Behavior for Scalphid

Combat Approach:

  1. Ambush Tactics:

    • The Scalphid uses its Camouflage ability to blend into its surroundings, making it an excellent ambusher. It waits in still waters or half-submerged mud to hide and observes unsuspecting passersby.
    • When an adventurer approaches, it strikes quickly, using its high Dexterity to gain the upper hand. The goal is to surprise the party and initiate combat with an advantage on its attack rolls.
  2. Target Selection:

    • The Scalphid prioritizes lone or vulnerable targets—spellcasters or lightly armored characters using its Bite to grapple and incapacitate them. It avoids engaging heavily armored melee fighters unless isolated.
    • If confronting multiple foes, it will engage the closest target, attempting to process one foe at a time, relying on its Multiattack to deal with situations efficiently.
  3. Terrain Utilization:

    • In aquatic or muddy settings, the Scalphid uses the Ocean’s Grip ability to move quickly, leaping in and out of water to maintain mobility and avoid being surrounded.
    • It takes advantage of corners, walls, or rocks to hide and reposition, potentially using the environment to minimize direct confrontations.
  4. Minion Summoning:

    • If the battle is turning against the Scalphid (e.g., it takes significant damage or its hit points drop below 50%), it utilizes the Swallowing Darkness ability. This can dramatically shift the tide of battle, overwhelming opponents with sheer numbers.
    • The newly summoned Scalphids will follow their parent’s ambush tactics, firing up combat chaos and strategically flanking the party.
  5. Retreat and Escape:

    • If heavily injured (below 20 hit points), the Scalphid opts to disengage using its swim speed. It seeks to evade and hide, using its environment to escape and potentially re-engage once it is safe or once it has regained numbers through summoning.

Narrative Interaction Behavior:

  1. Introduction to Players:

    • The party might first learn of the Scalphid through rumors and warnings from fearful fishermen in coastal villages. Descriptions of missing crew members and strange shrieks from mangrove dens set an ominous tone for their impending encounter.
  2. Lair Encounters:

    • As players approach a Scalphid’s lair, they may encounter tell-tale signs of its presence—shredded nets, claw imprints in the mud, and whispers of terror from locals. The atmosphere becomes heavy with suspense, setting the stage for potential traps or ambushes.
    • Players might find remnants of past skirmishes against this creature, further establishing its reputation and the fear it evokes.
  3. Pre-Combat Tactics:

    • If players spot the Scalphid before engaging, it will rear back and hiss, a display of dominance. It will give a low growl before retreating into deeper water or darkness, leading the players into a false sense of security.
    • If it believes it has the upper hand, it may approach, feigning indifference before suddenly attacking—highlighting its cunning nature.
  4. Post-Combat Resolution:

    • Once defeated, the Scalphid’s body reveals runes on its shell that pulse blue, hinting at a darker, more potent power behind its creation. Players may find clues pointing toward Morgath or items infused with dark magic—leading them to contemplate their next moves against this greater threat.
    • Characters surviving an encounter with the Scalphid might gain advantages in future maritime or swamp engagements, drawing from their knowledge of the creature and its fighting style.

Conclusion

The Scalphid operates not just as a combatant but as a piece of a larger narrative puzzle within the campaign world. Its behaviors and tactics enhance the immersive experience for the players as they engage with the challenges posed by Morgath’s twisted dominion over both land and sea. By integrating both tactical warfare and narrative interactions, the Scalphid serves as a formidable foe with memorable implications for the players’ adventure.

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