Frostfire Wyrm

Huge Dragon (Elemental), True Neutral


Armor Class: 18 (Natural Armor)

Hit Points: 250 (20d12 + 100, average 250)

Speed: 30 ft. (land), 60 ft. (swim), 80 ft. (fly)

Challenge Rating: 12 (8,400 XP)


STR DEX CON INT WIS CHA
23 18 21 14 16 20

Saving Throws: Strength +10, Dexterity +8, Constitution +11, Wisdom +9, Charisma +11

Skills: Perception +9, Stealth +8, Insight +9, Arcana +7

Damage Vulnerabilities: Lightning

Damage Resistances: Fire, Cold, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Immunities: None

Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned

Senses: Blindsight 60 ft. (Blind Beyond this Radius), Darkvision 120 ft., Passive Perception 19

Languages: Draconic, Primordial


Spellcasting

Spellcasting. The Frostfire Wyrm is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Frostfire Wyrm has the following spells prepared:

Cantrips (at will): Frostbite, Produce Flame

1st level (4 slots): Ice Sphere, Burning Hands

2nd level (3 slots): Misty Step, Flame Blade

3rd level (3 slots): Sleet Storm, Fireball

4th level (3 slots): Wall of Ice, Flame Strike

5th level (2 slots): Cone of Cold, Flame Wave

**Special notes about the spellcaster’s spellcasting abilities or actions, if any**: The Wyrm’s spells are often cast in tandem with its elemental abilities, enhancing the area control and damage output. It can choose to use its Icebound Garrote or Fiery Eruption in conjunction with its spells to maximize impact. Additionally, the Wyrm has a unique ability to cast one spell before combat without expending a spell slot if it is hiding underwater, providing an advantage when its foes approach.


Actions & Abilities

Multiattack: The Frostfire Wyrm makes three attacks, choosing from its melee attacks (bite or tail slam) or its elemental abilities (Elemental Wyrm’s Breath or Fiery Eruption).

Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 4d10 + 5 piercing damage. If the target is Medium or smaller, it is grappled (escape DC 18) and must succeed on a DC 18 Constitution saving throw or take an additional 2d6 fire damage at the start of its turns while grappled.

Tail Slam: Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 2d12 + 6 bludgeoning damage, and the target must succeed on a DC 19 Strength saving throw or be knocked prone.

Icebound Garrote (Recharge 6): The Wyrm unleashes a barrage of icy tendrils targeting one creature within 60 feet that it can see. Damage: The target takes 4d8 cold damage and is restrained. At the start of each of its turns, it takes an additional 2d6 cold damage. The target can attempt to escape the grapple with a Strength saving throw (DC 18) at the end of each of its turns.

Elemental Wyrm’s Breath (Recharge 5-6): The Frostfire Wyrm exhales either a frosty gale or a fiery inferno in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 19 Constitution saving throw. Cold Damage: On a failed save, a creature takes 6d8 cold damage and, if it fails by 5 or more, its movement speed is halved until the end of its next turn. Fire Damage: On a failed save, it takes 6d8 fire damage. On a successful save, it takes half damage of the type chosen (cold or fire) and does not suffer the effects.

Fiery Eruption: As the Wyrm rises from the depths, it unleashes a plume of scalding steam in a 30-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw. Damage: On a failed save, the creature takes 3d10 fire damage and the area becomes heavily obscured until the start of the Wyrm’s next turn. On a successful save, they take half damage and do not suffer obscured vision.

Mist Shroud: The Wyrm envelops itself in a veil of mist, becoming invisible until the start of its next turn or until it makes an attack.

Lava Surge (Costs 2 Actions): The Wyrm erupts a series of fiery geysers in a 20-foot radius centered on a point it can see within 120 feet. Each creature there must make a DC 18 Dexterity saving throw, taking 4d10 fire damage on a failed save, or half as much on a successful one.

Icy Retreat (Costs 3 Actions): The Wyrm can use a reaction to teleport up to 40 feet to an unoccupied space it can see and extrude a wave of freezing mist. All creatures within a 10-foot radius of its destination must succeed on a DC 19 Constitution saving throw or take 2d8 cold damage and be incapacitated until the end of their next turn.

Frozen Surge: The Wyrm summons shards of ice from the lagoon, targeting all creatures within 60 feet. Each creature of the Wyrm’s choice must make a DC 19 Dexterity saving throw, taking 3d10 cold damage on a failed save, or half as much on a successful one.

Boiling Cauldron: The Wyrm causes the water in a 30-foot radius to bubble violently, creating steam and reducing visibility. Each creature within the area must succeed on a DC 18 Constitution saving throw or be blinded until the end of their next turn.

Elemental Fury: On the next round after being dealt damage, the Wyrm can summon elemental forces, either causing a sudden hailstorm (dealing 4d6 bludgeoning damage in a 20-foot radius) or igniting the air around it in flames (dealing 4d6 fire damage in a 20-foot radius). Each creature in that area must make a DC 19 Dexterity saving throw. On a failed save, they take the full damage; on success, they take half.


Appearance

The Frostfire Wyrm is a magnificent creature that commands attention with its dynamic form, measuring an impressive 40 feet in length. Its serpentine body slithers through both air and water with astonishing grace, coiling and undulating elegantly while showcasing its commanding silhouette. The Wyrm embodies a dual essence, seamlessly merging elements of fire and ice.

As light hits its shimmering scales, a breathtaking interplay of colors emerges—rich blues blend into vibrant reds, creating an ethereal aura reminiscent of flames flickering within a sheet of ice. The colors dance upon its crystalline sheen, which appears smooth yet intricately reflective, evoking images of frozen glass scattered with jagged ice-like irregularities that hint at the elemental power contained within.

The Wyrm’s face is a study in intensity; adorned with sweeping, icicle-like horns threaded with glowing veins of molten lava, it exudes an aura of primal intelligence. Its deep ruby-red eyes, framed by elegant ridges, pulsate with a soft glow, expressing a vigilant yet solemn demeanor that surveys the lagoon with authority. Its broad mouth, lined with sharp, glimmering teeth, underscores its formidable nature, capable of delivering crushing bites or unleashing a chill-laden steam that fogs the air, adding a dramatic touch to its presence.

Rather than traditional limbs, the Frostfire Wyrm boasts a long, barbed tail, which aids in its airborne navigation and provides stabilizing support. Wing-like fins trail the length of its body, resembling frost-laden tendrils that can unfurl to enhance its aerial performance or glide effortlessly through the water, enabling it to anchor itself firmly in its verdant lagoon.

Movement is where the Wyrm truly shines, as it glides with fluid grace, its sleek, low posture crafting a streamlined figure that enables nimble strikes and agile maneuvers. The sheer power of its ascent is spectacular; it can explode from the depths, sending cascading waves and mist skyward, creating an awe-inspiring display that captivates all who witness it.

The Frostfire Wyrm brims with unique features that enhance its commanding presence. Magical energies radiate from its form, creating luminescent currents that swirl around it, much like the northern lights, blending hues of turquoise and crimson. Its body bears shimmering markings that depict enchanting images of frost and flame, serving as a testament to its dominion over these elements. Additionally, its breath—an incredible fusion of frost and embers—embodies its role as the guardian of the lagoon, showcasing a breathtaking display of elemental power.

In its striking, well-defined pose against a solid white background, the Frostfire Wyrm emerges as a breathtaking paradox—an elegant monster of fire and ice that evokes both admiration and trepidation, a true embodiment of nature’s elemental fury.


Tactical Information

Frostfire Wyrm – Tactical Information

Behavior in Day-to-Day Life

In the surreal and treacherous environment of Frostfire Lagoon, the Frostfire Wyrm navigates its vast azure and crimson depths with grace and vigilance. As the guardian of this mystical water realm, its day-to-day life revolves around the maintenance of balance and peace, ensuring that the delicate harmony between the elemental forces of ice and fire remains intact.

The Wyrm is a solitary creature, reveling in its autonomy while remaining deeply aware of the lagoon’s ebb and flow. It spends most days submerged in the warm, bubbling waters, its scintillating scales cloaked in mist, observing the aquatic life and the strange phenomena that occur within its territory. Every so often, it surfaces to bask in the unique glow of the lagoon, displaying a majestic aerial ballet for any curious onlookers while simultaneously serving as a warning. The Wyrm is not merely a protector; it is also a custodian of the lagoon’s mystery, appreciating both its beauty and dangers.

Feeding is not a regular necessity for the Frostfire Wyrm, as its powerful elemental connection allows it to draw sustenance from the lagoon’s energies. However, it may choose to hunt intruders or unwary travelers that stray too close, seeing them not just as food, but as disruptors of the balance it so fiercely guards. At times, the Wyrm indulges in playing with smaller elemental creatures, such as elemental sprites or elemental fish, observing their behaviors, perhaps even forging fleeting friendships with these benign spirits of the lagoon.

Combat Behavior

When the serenity of Frostfire Lagoon is disrupted, the Frostfire Wyrm springs into action with deadly grace. It embodies a cunning predator, initiating combat through stealth and deception: it waits patiently beneath the glassy surface before erupting with explosive force against those foolish enough to encroach on its territory.

Once combat begins, the Wyrm will employ its guerrilla tactics, utilizing its environment to its advantage. It often begins by using its Icebound Garrote, restraining unsuspecting foes in a snare of icy tendrils, rendering them immobile and causing torment through relentless cold damage. As the conflict escalates, it will release a Fiery Eruption to sow chaos and deny visibility, as it moves in and out of the mist, effectively dissipating into the steam, leaving enemies guessing its location.

The Wyrm thrives on confusion, shrouding itself in Shell of Mist when faced with overwhelming numbers or when it finds itself taking too much damage. This ability allows it to withstand attacks while creating an opportunity for a tactical retreat or repositioning. Conversely, when it senses that its enemies are daunted by its ferocity and magical displays, it may choose to unleash its Elemental Wyrm’s Breath, alternating between chilling frost and searing fire to keep foes perpetually off-balance.

In moments of desperation, especially if cornered or if it senses defeat, the Frostfire Wyrm will utilize its cunning to escape, never truly seeking death yet relishing its fearsome reputation. Cleverly, it will adapt its elemental abilities based on its surroundings and enemy strengths, either choosing to limit mobility with ice or to incinerate threats with fire. The Wyrm’s combat style reflects its nature: awe-inspiring yet temperamental, a majestic clash between flames and frost alternatively asserting its dominion over the lagoon.

Roleplay/Narrative Interactions

In non-combat scenarios, the Frostfire Wyrm displays a calculated and enigmatic nature. This ancient being possesses an intelligence that commands respect, and it is not quick to anger—provided intruders show reverence towards the lagoon and its mysteries. If approached with the right demeanors, adventurers may find that the Wyrm is willing to communicate through grand gestures and elemental displays rather than spoken words. It may engage in silent challenges—glimmering frost spirals or flickering flames—as a form of diplomacy, gauging intentions without revealing much of itself.

Should allies approach respectfully, offering gifts from their adventures or seeking knowledge about the lagoon’s depths, the Wyrm may grant them safe passage or reveal secrets of the lagoon. It appreciates cleverness and can be intrigued by stories of good deeds or bravery, especially when shared with honesty and humility. If the adventurers show signs of diplomatic skill, it might even offer them riddles or trials as a means to prove their worth.

However, if provoked by aggressive actions or foolish demands, the Wyrm’s temperament may flip suddenly. It will use its fearsome presence and elemental prowess to intimidate intruders—perhaps releasing a blast of steam to envelop them in fog, as a customary warning. In these moments, the Wyrm communicates intensely through body language; curling its form into an imposing shape, flaring its nostrils, or creating chilling winds that sweep through the lagoon.

Ultimately, while grounded in the lore of guardianship, the Frostfire Wyrm embodies the very nature of duality—glimmering beauty and terrifying ferocity. Adventurers who wish to explore or cross its path may require a balance of wit and humility, navigating the delicate dynamics at play in the Frostfire Lagoon to emerge victorious—if not by battle, then by wisdom.

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