
Aquaflame Sorcerer
Medium Elemental (Fire/Water), Chaotic Neutral
Armor Class: 15 (Natural Armor)
Hit Points: 104 (11d8 + 55)
Speed: 30 ft. (walking), 50 ft. (swimming)
Challenge Rating: 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 16 | 20 | 18 | 15 | 22 |
Saving Throws: Strength +4, Dexterity +6, Constitution +8, Wisdom +5, Charisma +9
Skills: Arcana +8, Persuasion +9, Stealth +6, Perception +5, Deception +9
Damage Vulnerabilities: none
Damage Resistances: Fire, Water
Damage Immunities: Poison damage, being poisoned
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed
Senses: Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Languages: Aquan, Ignan, Common (understands but cannot speak)
Spellcasting
Spellcasting. The Aquaflame Sorcerer is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Aquaflame Sorcerer has the following spells prepared:
Cantrips (at will): Control Flames, Produce Flame, Shape Water
1st level (4 slots): Burning Hands, Create or Destroy Water, Mage Armor
2nd level (3 slots): Misty Step, Scorching Ray
3rd level (2 slots): Steam Strike, Wall of Water
4th level (1 slot): Fire Storm
**Special Notes:**
– The Aquaflame Sorcerer often begins encounters with **Mage Armor** before engaging combat to boost its defenses.
– Its **Steam Strike** spell combines the effects of both water and fire, boiling opponents and leaving them scalded.
– **Fire Storm** can be cast when it needs to create chaotic terrain, maximizing the confusion during combat.
– The Sorcerer can manipulate the battlefield by casting **Wall of Water** to gain advantageous positioning, especially when near aquatic environments.
Actions & Abilities
Multiattack: The Aquaflame Sorcerer makes two attacks: one with its **Waveform Fire** attack and one with its **Tidal Surge** ability.
Waveform Fire: * Ranged Spell Attack: +8 to hit, range 120 ft., one target. * Hit: 3d8 fire damage, and the target must succeed on a DC 15 Dexterity saving throw or catch fire, taking 2d8 fire damage at the start of their next turn. The target can use its action to extinguish the flames. * Description: The Sorcerer conjures a serpentine wave of fire that slithers through the air, seeking its target with a mind of its own. The flames crackle with energy, reflecting both the serene and destructive aspects of water and fire.
Tidal Surge: * Area Effect: The Sorcerer creates a wave of boiling water in a 30-foot line that is 10 feet wide. * Creatures in Area: Each creature in that area must make a DC 15 Strength saving throw. * Failure: 2d8 bludgeoning damage and knocked prone. * Success: Half damage and not knocked prone. * Description: A turbulent surge of water rises from the depths, crashing over foes and sending them sprawling. Steam rises as the water is heated, leaving a misty fog in its wake.
Blazing Mist: * Area Effect: The Sorcerer envelops a 20-foot radius sphere centered on itself in a thick mist. * Effects: – All creatures in the mist have disadvantage on Perception checks. – The Sorcerer gains advantage on Stealth checks while in the mist. – Any ally within the mist may roll a saving throw against fire damage they took at the beginning of their turn. On a success, they regain hit points equal to the fire damage they took. * Duration: Concentration, up to 1 minute. * Description: The Sorcerer conjures a dense fog infused with lingering embers, obscuring vision and creating a locale of swirling confusion where allies can regain strength.
Arcane Ebb (Recharge 5-6): * Reactions: When the Sorcerer is hit by a spell attack, it can absorb the magical energy. * Effect: The Sorcerer heals for half the damage dealt by the spell and reflects the remaining damage back at the caster (the caster must succeed on a DC 15 Constitution saving throw or take full damage). * Description: An aura of water and flame dances around the Sorcerer as it channelizes incoming magical energy, converting it into life-force and retaliating with a surge of elemental power.
Elemental Vehemence (Recharge 6): * Area Effect: The Sorcerer channels the primal forces of fire and water in a devastating eruption in a 30-foot radius centered on itself. * Creatures in Area: Each creature in that area must make a DC 15 Dexterity saving throw. * Failure: 4d10 fire damage and 4d10 cold damage. * Success: Half damage. * Description: The air grows thick with steam as boiling water erupts into flames, creating a cataclysmic explosion of elemental fury that engulfs all within its reach, illustrating the destructive potential of nature’s chaos.
Appearance
The Aquaflame Sorcerer stands tall at six feet, an ethereal figure blending the elements of water and fire into a mesmerizing silhouette. Its slender, elongated body exudes a sense of grace, enhanced by the flowing robes that cascade around it like billowing waves or flickering flames. Set against a solid white background, the creature’s striking appearance captures the eye and stirs the imagination.
A breathtaking array of deep navy blue skin transitions into fiery reds and oranges, creating dramatic patterns that swirl and dance across its form. The outer edges of its robes flicker with dynamic hues of coral and saffron, giving the impression that the very fabric of its being is alive with elemental energy.
The skin glistens like wet glass, lending a seamless and fluid quality to the Sorcerer’s appearance. Coral-like protrusions rise from its back and shoulders, adding a complex texture that contrasts with the overall smoothness. This intricate detail evokes images of barnacles clinging to submerged rocks, further blurring the line between beauty and danger.
Its hauntingly beautiful face is defined by high cheekbones, an angular jawline, and an enigmatic smile that reveals sharp, obsidian-like teeth. But it is the Sorcerer’s incandescent blue eyes—glowing with an otherworldly light—that truly captivate. The slitted pupils enhance its enigmatic allure, hinting at a predatory side beneath the charming exterior.
Flowing sleeves cascade from its elongated arms, resembling delicate tendrils of seaweed or flickering flames, while each finger culminates in a pointed, translucent claw that shimmers with ethereal light. The webbed, clawed feet support its graceful movements, making it equally at home in both water and mist.
The Aquaflame Sorcerer does not simply move; it glides with an elegance that mirrors undulating ocean waves. An ever-present aura of steam surrounds it, creating a phantasmal glow that distorts the air with hints of orange and blue—a testament to the seamless blend of its elemental powers. With each motion, a gentle hiss, reminiscent of boiling water, echoes softly, creating an enchanted yet haunting ambiance.
Bioluminescent veins pulse beneath its skin, highlighting the torrent of elemental energy surging through its being. When it unleashes its magic, the ambient mist thickens, swirling around it in an enchanting display of colors that enhance the sense of mystery.
In its solid white backdrop, the Aquaflame Sorcerer rises as a striking testament to the wonders of nature, a beautifully terrifying embodiment of both water and flame—each aspect complementing the other in perfect harmony and chaos.
Tactical Information
Aquaflame Sorcerer: Combat and Interaction Tactics
Behavior in Day-to-Day Life
In its natural coastal domain, the Aquaflame Sorcerer exhibits a blend of serenity and capriciousness, reflecting the duality of its elemental nature. It favors twilight hours, as the colors of sunset mingle with the water, creating an ethereal landscape that resonates with its magical essence. As a guardian of its territory, the Sorcerer often spends its days weaving intricate illusions to protect sacred underwater sites, reinforcing the coral reefs’ beauty with enchanting displays of aquatic fire through light and color.
The Sorcerer’s motivation extends beyond mere existence; it seeks to regain knowledge from the lost tome that originally transformed it, often leading it to directly undergo small-scale experiments upon nearby fauna and flora. This involves enchanting sea creatures, altering tides to allow new plant growth, or drawing the attention of would-be treasure hunters to test their mettle.
Social interactions with other beings are rare. While the Sorcerer enjoys the occasional influence on nearby aquatic life, manipulating their societies as puppets to sow chaos or harmony, it is generally a solitary figure. When encountering humans or other adventurers, the Sorcerer vacillates between curiosity and disdain, perceiving them as either potential acolytes or trespassers infringing upon the sanctity of its submerged realm.
Combat Behavior
When challenged or when an intruder threatens its territory, the Aquaflame Sorcerer becomes an unpredictable and formidable foe. It typically initiates combat from a distance, using its natural abilities to create illusions of tidal waves or sudden bursts of fire that disorient and distract foes. The mist that often surrounds it not only acts as cover but also serves to sow confusion—allowing it to strike with surprising swiftness.
In combat, the Sorcerer employs its Tidal Surge to scatter opponents, knocking them prone and creating opportunities to escape or reposition. As foes react to the threat of water’s embrace, it follows up with Waveform Fire, using the mobility of water to curl the flames into a serpentine form that latches onto targets with grim intent. The fiery tendrils continue to burn even as they retreat, creating lingering threats that can hamper foes further.
Should the Aquaflame Sorcerer find itself outnumbered or overwhelmed, it employs cunning tactical retreats, taking advantage of its Blazing Mist to obscure itself, maximizing stealth while leaving foes stranded in disarray. Alternatively, it will target spellcasters first with its Arcane Ebb ability, absorbing energy and trying to turn the tide. The Sorcerer’s natural stealth enables it to reposition itself strategically in the water, waiting for the opportune moment to strike or unleash powers at a safe distance.
While experiencing defeat, it exhibits a level of adaptability uncommon in many creatures. It may respond with erratic behavior, launching desperate burst attacks, but if the situation is irrevocably against it, it will withdraw into the depths, ensuring its survival for future encounters.
Roleplay/Narrative Interactions
Outside of combat, the Aquaflame Sorcerer possesses an enigmatic presence. It typically communicates through vivid dreams or visions, leading intruders into a layer of mystique filled with riddles and imagery rather than straightforward speech. When approached directly, it reacts with a blend of curiosity and pride, reluctant to yield its secrets but open to those who show respect for the powers it possesses.
If adventurers attempt to establish diplomacy, the Sorcerer may respond with curious leniency if they exhibit knowledge of the elemental forces or share tales of the ruined city of Atlanzar. It expects homage to be paid; thus, bribes in the form of artifacts or sea treasures can entice its cooperation or reveal pertinent lore. In such interactions, it may maneuver conversations toward the adventurer’s true intentions, seeking to gauge their motives.
However, if approached with hostility or evident greed, the Sorcerer will display a quick temper. It may conjure waves and flames to intimidate, creating dangerous spectacles to drive its point home. Should adventurers corner it—emotionally charged and confrontational—it may become defensive or aggressive. Faced with threat or manipulation, it is likely to mock the assailants, using its knowledge of the ocean and fire to cast illusions to escape—vanishing through layers of steam, fire, or brackish water.
The Aquaflame Sorcerer’s complex blend of power, fear, and curiosity invites players to explore interactions that might lead to alliances, brief negotiations, or sudden bouts of chaos, always resonating with the tumultuous nature of both water and flame.










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