Virenquar, the Bacchanal Wraith

Medium Undead (Wraith), Chaotic Evil


Armor Class: 15 (Natural Armor)

Hit Points: 90 (20d8)

Speed: 0 ft., fly 60 ft. (hovering)

Challenge Rating: 5 (1,800 XP)


STR DEX CON INT WIS CHA
10 18 14 12 16 20

Saving Throws: Dexterity +6, Wisdom +5, Charisma +7

Skills: Deception +7, Performance +7, Stealth +6

Damage Vulnerabilities: Radiant damage

Damage Resistances: Bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: Necrotic damage, poison damage

Condition Immunities: Charmed, exhausted, frightened, poisoned

Senses: Darkvision 60 ft., True Sight 30 ft., Blindsight 60 ft. (only while in the ethereal plane), Passive Perception 12

Languages: Understands Common and Primordial but cannot speak.


Spellcasting

Spellcasting. The Bacchanal Wraith is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +5 to hit with spell attacks). The Bacchanal Wraith has the following spells prepared:

Cantrips (at will): *Dancing Lights*, *Minor Illusion*, *Thaumaturgy*
1st level (3 slots): *Disguise Self*, *Faerie Fire*, *Healing Word*
2nd level (2 slots): *Suggestion*, *Mirror Image*
3rd level (1 slot): *Fear*

Special notes: The Bacchanal Wraith’s spellcasting is enhanced by its ability to draw energy from the party atmosphere. It can use spells like *Faerie Fire* to create areas of chaotic light that complement its **Chaotic Radiance** ability. Additionally, effects from spells like *Fear* can further amplify its chaotic tactics, ensuring it maintains control over the frenzied environment of the Helio-Phantasm.


Actions & Abilities

Multiattack: Chaotic Assault: Virenquar makes three attacks: one with Twilight Grasp and two with Ethereal Touch.

Ethereal Touch: Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 necrotic damage, plus the target must make a DC 14 Constitution saving throw or have their maximum hit points reduced by an amount equal to the necrotic damage taken until they finish a long rest. Virenquar can’t reduce a target’s maximum hit points to below half of its original value.

Twilight Grasp (Recharge 5-6): Virenquar targets one creature he can see within 60 feet of him. The target must succeed on a DC 14 Dexterity saving throw or take 2d8 necrotic damage and be knocked prone. On a successful save, the target takes half damage and is not knocked prone.

Chaotic Radiance (Recharge 6): As an action, Virenquar emits a burst of dazzling light in a 30-foot radius around him. Each creature in that area must make a DC 12 Constitution saving throw, on a failed save, they are blinded until the end of their next turn. Creatures that succeed are dazzled and have disadvantage on the next attack roll they make before the end of their next turn.

Siren’s Lament: As a bonus action, Virenquar can target one creature within 30 feet of him. The target must make a DC 14 Wisdom saving throw or become charmed until the start of their next turn, compelled to move towards Virenquar and unable to take actions other than the movement.

Frenzied Festivity: When a creature within 30 feet of Virenquar takes damage, he can use his reaction to create a momentary gust of chaotic energy. The affected creature must make a DC 12 Dexterity saving throw. On a failed save, they are pushed 5 feet in the direction of the attack and knocked prone.

Shadow Step: When hit by a ranged attack, Virenquar can choose to teleport up to 30 feet to an unoccupied space he can see if he makes a DC 14 Dexterity saving throw against the attack. On a successful save, he takes no damage and moves out of the attack’s path.

Ethereal Slide: Virenquar moves up to 15 feet without provoking opportunity attacks.

Dreadful Revelry (Costs 2 Actions): Virenquar forces all creatures of his choice within 20 feet to make a DC 14 Wisdom saving throw. On a failed save, they become frightened until the end of their next turn.


Appearance

Virenquar, the Bacchanal Wraith, stands at an imposing 5 feet tall, his presence both captivating and unsettling. His form is a fluid silhouette of elongated elegance, adorned in flowing robes that ripple like smoke caught in a gentle breeze. This ethereal quality makes his body appear simultaneously solid and formless, as if woven from the very essence of shadow and light.

The wraith’s coloration is a mesmerizing blend of jewel tones: deep purples, vibrant turquoises, and glimmering golds dance across his form. These colors shift and swirl, reminiscent of iridescent reflections on crystal, creating a visually striking tapestry that mirrors the chaotic festivities he once presided over. As he moves, bursts of these colors illuminate the surrounding air, adding an enchanting dimension to his already surreal figure.

Virenquar’s smooth and glistening surface resembles polished silk, betraying his incorporeal nature. The semi-transparent robes reveal glimpses of an inner void that pulsates with chaotic energy, while electric sparks occasionally dance across the fabric, enhancing his alluring yet dangerous presence.

Facially, Virenquar exudes an ever-changing expression that embodies the spirit of revelry and menace. His radiant azure eyes are glowing orbs capable of piercing darkness, drawing in the unwary with their hypnotic gaze. When his mouth parts, sharp, glistening fangs glint ominously, hinting at the predatory nature beneath his beguiling exterior. Occasional masks of different emotions—joy, sorrow, rage—flicker across his visage, only to morph into a chilling grin that sends shivers down the spine.

His limbs, elongated and fluid, resemble wavy ribbons of mist that gracefully extend from his form. Tapering into sharp points, his fingers serve both elegance and menace, ready to strike at unsuspecting prey. Distinctly lacking visible legs, Virenquar glides above the ground, trailing wisps of energy that lend an air of ghostly sophistication to his movement.

One of Virenquar’s most captivating features is the shimmering, diaphanous veil surrounding him, reminiscent of an exquisite gown. This veil is in constant motion, swirling with enchanting energy and magical sigils that occasionally glow with a soft luminescence, adding to his psychedelic appearance. Each step is accompanied by a trail of sparkling dust, akin to shimmering confetti, that dances in his wake, creating a captivating spectacle.

With a regal posture and graceful movement, Virenquar floats effortlessly, embodying a blend of elegance and sinister intent. His presence is both captivating and disquieting, a mesmerizing dance of beauty and dread that makes him an unforgettable figure in the realm of the supernatural. As he flickers in and out of view, bursts of chaotic energy around him reflect the wild celebrations he thrives upon, merging allure with a profound sense of unease.


Tactical Information

Virenquar, the Bacchanal Wraith: Tactical Narrative

Behavior in Day-to-Day Life:

As a manifestation of ecstasy teetering on the brink of chaos, Virenquar’s existence centers around the lavish festivities aboard the Helio-Phantasm. When not engaged in direct conflict, he presides over the revelry with an entrancing allure that captures the hearts and souls of those who partake in the extravagance. His citizens, a mix of ephemeral spirits and hedonistic party-goers, dance joyously under the sparkling lights, blissfully unaware of the dark essence that fuels his power.

His motivations are simple yet twisted; Virenquar seeks to maintain an unending cycle of mirth followed by despair, reveling in the emotional highs synonymous with celebration, only to relish in the subsequent atmospheric downturns when his influence turns merriment into panic. Deep down, the remnants of his former self, the nobleman who craved true connection, sporadically surface; yet he quickly quells this weakness, suppressing any flicker of compassion or honor beneath layers of deceitful charm.

Within the confines of his floating lair, Virenquar dances gracefully among the mortals, offering hospitality that is nothing more than an elaborate façade. While he may engage in superficial conversation or charming banter, his lurking maliciousness keeps guests at arm’s length, ripe for manipulation. His feeding habits emerge through subtlety; he consumes visceral emotions, drawing their vitality from laughter, unrestrained joy, and eventually despair—twisting their jubilations into echoes of horror.

Combat Behavior:

When thrust into combat, Virenquar shifts from a charismatic maestro to a malevolent conductor orchestrating chaos. He traditionally initiates encounters with a striking display, unleashing Chaotic Radiance to sow confusion among the party, obscuring visibility and creating panic before launching into the fray with a wraith-like grace. With his shimmering threads of energy, he thrives not on brute strength but rather on tactical deception and the psychological manipulation of his adversaries.

His combat tactics revolve around utilizing the dynamics of the environment and positioning himself advantageously among his guests. He’ll teleport deftly with Wraith’s Waltz, flitting through the party while avoiding incoming damage and focusing on opportunities to capitalize on stragglers or weaker characters. Once he lures players into false security or a vulnerable position with Siren’s Lament, he quickly follows up with a swift attack, delivering necrotic damage via Twilight Grasp to turn the tides from merriment to sheer contestation.

In situations of distress or when outnumbered, Virenquar’s instinct kicks in: he retreats using his surroundings to shield him, melds into the throng, and seeks to isolate party members, preferring to strike at those who are separated from their allies. If overwhelmed, he might produce eruptions of garish brilliance and obscuring flashes to create chaotic distractions and reorient himself among the crowd—invoking fear and confusion that can cause even the most steadfast adventurer to falter.

Roleplay/Narrative Interactions:

In non-combat settings, Virenquar is entrancing and captivating, cloaked in charm and extravagance. He thrives on spirited interactions, enchanting strangers with dulcet tones and beguiling expressions. His ability for deception weaves a veil of allure around his intentions; he might appear welcoming, indulging adventurers in light-hearted banter while subtly probing their desires, ambitions, and vulnerabilities.

In a situation where players attempt diplomacy, Virenquar would flourish with eloquent speech, luring them into an exchange where he dangles tempting offers—promises of eternal revelry, gifts of timeless joy—concealing his insidious motives beneath layers of charisma. However, should the conversation take a threatening turn or if they uncover his true nature, he quickly reveals his inescapable darkness, utilizing menacing rhetoric to inspire trepidation.

Should cornered, he exhibits cunning cunning—offering a possibility of surrender that seems generous but holds a vicious sting. He might propose a twisted game of chance, betting their souls or emotions against his horrific whims, or play upon sentimentality for power over their emotions.

Ultimately, Virenquar is a creature driven by a ceaseless hunger for worship, weaving chaos, feeding on despair lying beneath the surface of gaiety, only reviving the fractured essence of a nobleman lost to insanity. This duality creates unique interactions within the narratives of adventurers; confronting him is not just about combat; it’s a visceral trial of wills that explores the depths of joy and despair intertwined.

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